I’m Manav, a UI/UX designer passionate about building meaningful digital experiences through research, structure, and thoughtful design. I focus on understanding user problems deeply and transforming complex flows into clear, intuitive interfaces.
I design digital experiences by blending clarity, usability, and thoughtful interaction, focusing on solving real user problems through design.
Services
( 1 )
UI Design
Landing Pages
Web Apps
Interface Design
( 1 )
UI Design
Landing Pages
Web Apps
Interface Design
( 1 )
UI Design
Landing Pages
Web Apps
Interface Design
( 2 )
UX Research
User research
Problem understanding
Flow definition
( 2 )
UX Research
User research
Problem understanding
Flow definition
( 2 )
UX Research
User research
Problem understanding
Flow definition
( 3 )
UX Strategy
User personas
Information architecture
Usability testing
( 3 )
UX Strategy
User personas
Information architecture
Usability testing
( 3 )
UX Strategy
User personas
Information architecture
Usability testing
( 4 )
Prototyping
Interactive prototypes
Developer-ready design handoff
Figma based prototyping
( 4 )
Prototyping
Interactive prototypes
Developer-ready design handoff
Figma based prototyping
( 4 )
Prototyping
Interactive prototypes
Developer-ready design handoff
Figma based prototyping
Tools

Figma
General Design Tool

Figma
General Design Tool

Figma
General Design Tool

AdobePhotoshop
Image editing

AdobePhotoshop
Image editing

AdobePhotoshop
Image editing

Adobe After Effects
Motion Graphics

Adobe After Effects
Motion Graphics

Adobe After Effects
Motion Graphics

Blender
3D Models

Blender
3D Models

Blender
3D Models
FAQs
I primarily work on UI/UX projects focused on web and mobile experiences, including apps, dashboards, landing pages, and design-led case studies. My projects often revolve around solving user problems and improving user flows.
My process usually starts with understanding the problem and user needs, followed by research, wireframing, and user flows. I then move into high-fidelity UI design and prototyping, iterating based on feedback and usability considerations.
I mainly work with Figma for UI design, prototyping, and design systems. I also have basic experience with Photoshop, Illustrator, and After Effects when needed for visual assets.
Yes. I design responsive layouts for web and mobile, ensuring consistency while adapting interfaces to different screen sizes and user behaviors.
I see feedback as an essential part of the design process. I’m open to suggestions, ask clarifying questions when needed, and iterate quickly to improve the design while staying aligned with the project goals.
I primarily work on UI/UX projects focused on web and mobile experiences, including apps, dashboards, landing pages, and design-led case studies. My projects often revolve around solving user problems and improving user flows.
My process usually starts with understanding the problem and user needs, followed by research, wireframing, and user flows. I then move into high-fidelity UI design and prototyping, iterating based on feedback and usability considerations.
I mainly work with Figma for UI design, prototyping, and design systems. I also have basic experience with Photoshop, Illustrator, and After Effects when needed for visual assets.
Yes. I design responsive layouts for web and mobile, ensuring consistency while adapting interfaces to different screen sizes and user behaviors.
I see feedback as an essential part of the design process. I’m open to suggestions, ask clarifying questions when needed, and iterate quickly to improve the design while staying aligned with the project goals.
I primarily work on UI/UX projects focused on web and mobile experiences, including apps, dashboards, landing pages, and design-led case studies. My projects often revolve around solving user problems and improving user flows.
My process usually starts with understanding the problem and user needs, followed by research, wireframing, and user flows. I then move into high-fidelity UI design and prototyping, iterating based on feedback and usability considerations.
I mainly work with Figma for UI design, prototyping, and design systems. I also have basic experience with Photoshop, Illustrator, and After Effects when needed for visual assets.
Yes. I design responsive layouts for web and mobile, ensuring consistency while adapting interfaces to different screen sizes and user behaviors.
I see feedback as an essential part of the design process. I’m open to suggestions, ask clarifying questions when needed, and iterate quickly to improve the design while staying aligned with the project goals.






